Illuvium Founder Warns AI Could Create ‘Meme Games’ in Days, Stir Speculation
Summary
- AI is lowering the time and cost of developing blockchain games, raising the possibility of a sharp increase in meme games aimed at short-term profits.
- Warwick warned that as many as 100,000 meme games could emerge over a year, with some generating huge profits while many others could be wiped out.
- Warwick and Yung said sustainable models are high-quality games built around asset ownership, and that meme games are unlikely to last because retaining users is difficult.
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Artificial intelligence is reducing the time and cost of building blockchain games, fueling expectations that “meme games” aimed at short-term profits could proliferate. Industry participants are warning of a speculative frenzy similar to the meme-coin boom, even as lower development barriers could expand users’ choices.
Kieran Warwick, co-founder of Illuvium, said AI tools could create speculative games such as Wolf Game and Fishing Frenzy in a matter of days for about $1,000, Cointelegraph reported on October 22. The same work previously took months.
Warwick said as many as 100,000 meme games could emerge over the next year. Developers may start mass-producing games the way meme-token issuers churn out coins. Some people will make huge profits, while many others could be wiped out. He was warning that many of these games may operate for only a few days, with creators focused on securing short-term gains.
He pointed to the meme-coin market as a comparison. According to CoinGecko, the sector’s total market capitalization rose to $150.6 billion in December 2024 before dropping about 69% to $47.2 billion in November 2025. Warwick said the sustainable model is high-quality games built around asset ownership.
Animoca Brands Chief Executive Officer Robby Yung also said user retention will be the key test. Meme games are unlikely to become a sustainable category. Games that are easy to make are unlikely to meet the core requirement of retaining users. Corey Wilton, co-founder and CEO of Mirai Labs, said that after launching multiple games, he concluded demand within the Web3 space itself is not strong enough.
Still, Yung also offered a positive view of the spread of AI development tools. He said similar concerns surfaced in the early days of mobile gaming in 2010, when many feared a flood of low-quality titles. Instead, games across a broader range of quality entered the market and widened user choice. In the Blockchain Game Alliance’s 2025 survey, 32.8% of respondents said they were using or experimenting with AI for game design and content creation.